Friday, April 1, 2011
The game starts in the cargo hold of a slave ship. You get released in a small town called "Seyda Neen" with the mission to deliver a packet to an Imperial officer in Balmora. From this point in the game you have full control over your destiny. You don't have to deliver this packet, you don't have to go to Balmora, you don't have to do anything. But you have a lot of options to do. You can join diffent guilds, you can just go and kill everyone in sight, you can run through the woods to collect plants/flowers to mix some potions, and many more possibilities.
As soon the ship arrives in Seyda Neen, you have to answer different questions to create your character. There is also an "What would you do in this situation"-Q&A game integrated, that chooses the class that fits you best. One of the greatest things in character creation is the possibility to mix different skills, so you don't have to choose a "pure warrior". You can create a polearm-wielding, cloth-wearing rogue with the ability to sneak around and pick some locks. Even if you chose the wrong abilities, you just can train other abilities - by using them or by paying a trainer - to improve your character.
The great island of Morrowind with lots of dungeons and places to explore, the many NPCs and quests, the huge pile of items to collect, the possibilities to create your own potions, spells, enchants and even build a stronghold makes Morrowind not only a game with a massive amount of freedom, but a place where you can spend days and hours.